Posts Tagged ‘Dulce’
The Laster SeeThru is lightweight (just under 2 oz.) wireless augmented reality (AR) eyewear. When you wear the SeeThru, information about your surroundings pops up without disrupting your normal field of vision. The information you see changes depending on what you are seeing. For instance, if you’re looking at a mountain chain, information about each peak can pop up alongside the landscape as you take it in. This kind of contextual information gives you a better awareness of your surroundings. There’s no looking up or down at tiny screens in the corner of your glasses with the SeeThru. Look the world straight in the eye, and the SeeThru will support you, seamlessly.
The Laster SeeThru is the first genuine wireless augmented reality glasses device. Your smartphone acts as the SeeThru’s processor. The two devices connect wirelessly via Bluetooth.
The SeeThru offers unrivaled AR applications with a full patented optical see-through technology. Augmented reality contextual information is overlaid directly onto the object you’re looking at without any image distortion, thanks to the SeeThru’s transparent lens. Compare this with other AR devices, where contextual information is usually displayed on a separate intermediary screen after taking a separate video capture.
With up to 8 hours of battery life, the SeeThru is the best way to experience AR all the day. LASTER kept energy use low by using only Bluetooth to communicate with your smartphone to produce and transmit AR content. This architecture reduces not only the SeeThru’s energy use, but also its overall cost.
And to protect privacy, LASTER decided not to include a camera or recording capabilities in the SeeThru (no spy glasses here!). Instead, the SeeThru’s AR capabilities and tracking are supported by 10 built-in location and GPS sensors.
To provide all of that AR contextual information, LASTER has embedded the most accurate sensors on the market (3 gyroscopes, 3 accelerometers, 3 compasses), and use your Smartphone’s processor to determine your location and what you are seeing.
Get It On Kickstarter! http://kck.st/19tDbMV
In October 2013, VICE News was invited to visit the infamous tech mogul and creator of Megaupload, Kim Dotcom, at his palatial property in New Zealand. Even though Kim is under house arrest—since he’s at the center of history’s largest copyright case—he’s still able to visit a recording studio in Auckland. So check out this brand new documentary we made at Kim’s mega-mansion and in the studio where our host, Tim Pool, got to lay down some backup vocals for Kim’s upcoming EDM album while talking about online surveillance, file-sharing, and Kim’s controversial case.
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Innovega’s wearable transparent heads-up display, enabled by iOptik contact lens technology, delivers mega-pixel content with a panoramic field-of-view. This high-performance and stylish eyewear is perfectly suited for the enjoyment of immersive personal media. The first part of the video is a CGI compilation provided by CONNECT, San Diego and the second part is actual footage through our system.
iOptiks are contact lenses that enhance your normal vision by allowing you to view virtual and augmented reality images without the use of any bulky apparatus. Instead of oversized VR helmets, digital images are projected onto tiny displays in full color that sit very near to your eye.
iOptik lenses enhance your normal vision within the confines of your actual eye via the contact lens, the resulting effect allows for very real immersive 3-D large screen images.
Of course it isn’t just 3-D images that iOptiks can project. Innovega says that the applications for iOptiks go beyond simple movie viewing. While the micro-display can be occluded to allow for highly immersive 3-D images similar to what you would experience at the movies, it can also be used for 3-D gaming. You will even be able to utilize a “transparent display for augmented reality applications”.
iOptik Lens by Innovega were demonstrated at Innovega 2012. This contact lenses with nanotechnology that, when combined with a special set of glasses, allows one to focus close to read a heads-up display projected on the glasses, while seeing far. They can also be used for delivering full-field 3D or for 360 degree Gaming Experience.
In this video, Randall Sprague, CTO of Innovega, explains how this device works and potential applications.
2014 CES: Innovega Staff Wear Mega-pixel Panoramic Eyeglasses
Designers break media-bottleneck by using modern contact lenses
SEATTLE, WA., January 6, 2014 — Innovega Inc., developer of full field of view HUD eyeglasses, announced today that its staff will be wearing prototypes of its mega-pixel eyewear at its booth at 2014 CES. Steve Willey, Innovega CEO, explains, “at last year’s CES event we demonstrated new eyewear optics that offered to the wearer a clear and simultaneous view of both their personal digital media and of their immediate surroundings (http://youtu.be/-_sdoaemQ-k). The big news for 2014 is that our team has succeeded in advancing the platform from feasibility demonstration to wearable, contact lens-enabled, full-function, mega-pixel eyewear. Though 2013 represented an exciting launch of ‘wearable technology’ and ‘the Internet of things’, neither will gain traction without development of powerful user interfaces. Innovega staff will demonstrate our ability to fill this need by wearing the industry’s first rich-media eyeglasses at Booth # 70103 in the Venetian Hotel.”
The Innovega iOptik™ platform provides wearers a ‘virtual canvas’ on which any media can be viewed or application run. The prototypes will feature up to six times the number of pixels and forty-six times the screen size of mobile products that rely on designs limited by conventional optics. Our optics deliver games that are truly “immersive”, movies that mimic IMAX performance, a multi-tasking dashboard that incorporates five or more typical screens – all while simultaneously providing the wearer a safe and clear view of their environment.
Innovega provides second-generation components, core technology and reference designs that enable its OEM customers to develop new generations of high-performance, digital eyewear. Its novel iOptik™ architecture improves comfort and styling by removing all of bulky and heavy focusing optics from the eyewear. Its application of a modern soft contact lens yields an immediate panoramic field of view that enables immersive entertainment or benefits from multiple, active windows, simultaneous with a continuous view of the wearer’s real world. Innovega’s use of conventional, transparent and stylish eyeglasses eliminates the social barrier that traditional wearable displays have created. Innovega maintains offices in Seattle, WA. and in San Diego, CA.
Source: Innovega Inc. Contact: Steve Willey (425) 516-8175
Ever wished your computer could respond to your thoughts? Good news — it can. Get ready to leap into a new world with Tobii EyeX. Adding eye tracking to the action makes things fast, fun and totally intuitive. You control games like you’re in them. You zoom where you look. Text scrolls as you read. You are always in the right place.
Experience computer interaction with eye tracking by Tobii. This video shows some of the core interactions . And some experiences that are yet to be developed.
Tobii and SteelSeries team up to bring gamers the world’s first eye tracking gaming gear. Be first in creating the future of gaming with eye tracking.
Eye tracking increases the bandwidth between the gamer and the game, allowing gamers to do more at the same time, which also creates a richer gaming experience. Add an extra aiming mechanism, remove the interruption of the game play by creating easier access to menus and commands, or make games with complex controls easier to learn.
Get the Tobii EyeX dev kit now. http://www.tobii.com/en/eye-experienc…
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August 16, 1964
Visit to the World’s Fair of 2014
By ISAAC ASIMOV
The New York World’s Fair of 1964 is dedicated to “Peace Through Understanding.” Its glimpses of the world of tomorrow rule out thermonuclear warfare. And why not? If a thermonuclear war takes place, the future will not be worth discussing. So let the missiles slumber eternally on their pads and let us observe what may come in the nonatomized world of the future.
What is to come, through the fair’s eyes at least, is wonderful. The direction in which man is traveling is viewed with buoyant hope, nowhere more so than at the General Electric pavilion. There the audience whirls through four scenes, each populated by cheerful, lifelike dummies that move and talk with a facility that, inside of a minute and a half, convinces you they are alive.
The scenes, set in or about 1900, 1920, 1940 and 1960, show the advances of electrical appliances and the changes they are bringing to living. I enjoyed it hugely and only regretted that they had not carried the scenes into the future. What will life be like, say, in 2014 A.D., 50 years from now? What will the World’s Fair of 2014 be like?
I don’t know, but I can guess.
One thought that occurs to me is that men will continue to withdraw from nature in order to create an environment that will suit them better. By 2014, electroluminescent panels will be in common use. Ceilings and walls will glow softly, and in a variety of colors that will change at the touch of a push button.
Windows need be no more than an archaic touch, and even when present will be polarized to block out the harsh sunlight. The degree of opacity of the glass may even be made to alter automatically in accordance with the intensity of the light falling upon it.
There is an underground house at the fair which is a sign of the future. if its windows are not polarized, they can nevertheless alter the “scenery” by changes in lighting. Suburban houses underground, with easily controlled temperature, free from the vicissitudes of weather, with air cleaned and light controlled, should be fairly common. At the New York World’s Fair of 2014, General Motors’ “Futurama” may well display vistas of underground cities complete with light- forced vegetable gardens. The surface, G.M. will argue, will be given over to large-scale agriculture, grazing and parklands, with less space wasted on actual human occupancy.
Gadgetry will continue to relieve mankind of tedious jobs. Kitchen units will be devised that will prepare “automeals,” heating water and converting it to coffee; toasting bread; frying, poaching or scrambling eggs, grilling bacon, and so on. Breakfasts will be “ordered” the night before to be ready by a specified hour the next morning. Complete lunches and dinners, with the food semiprepared, will be stored in the freezer until ready for processing. I suspect, though, that even in 2014 it will still be advisable to have a small corner in the kitchen unit where the more individual meals can be prepared by hand, especially when company is coming.
Robots will neither be common nor very good in 2014, but they will be in existence. The I.B.M. exhibit at the present fair has no robots but it is dedicated to computers, which are shown in all their amazing complexity, notably in the task of translating Russian into English. If machines are that smart today, what may not be in the works 50 years hence? It will be such computers, much miniaturized, that will serve as the “brains” of robots. In fact, the I.B.M. building at the 2014 World’s Fair may have, as one of its prime exhibits, a robot housemaid*large, clumsy, slow- moving but capable of general picking-up, arranging, cleaning and manipulation of various appliances. It will undoubtedly amuse the fairgoers to scatter debris over the floor in order to see the robot lumberingly remove it and classify it into “throw away” and “set aside.” (Robots for gardening work will also have made their appearance.)
General Electric at the 2014 World’s Fair will be showing 3-D movies of its “Robot of the Future,” neat and streamlined, its cleaning appliances built in and performing all tasks briskly. (There will be a three-hour wait in line to see the film, for some things never change.)
The appliances of 2014 will have no electric cords, of course, for they will be powered by long- lived batteries running on radioisotopes. The isotopes will not be expensive for they will be by- products of the fission-power plants which, by 2014, will be supplying well over half the power needs of humanity. But once the isotype batteries are used up they will be disposed of only through authorized agents of the manufacturer.
And experimental fusion-power plant or two will already exist in 2014. (Even today, a small but genuine fusion explosion is demonstrated at frequent intervals in the G.E. exhibit at the 1964 fair.) Large solar-power stations will also be in operation in a number of desert and semi-desert areas — Arizona, the Negev, Kazakhstan. In the more crowded, but cloudy and smoggy areas, solar power will be less practical. An exhibit at the 2014 fair will show models of power stations in space, collecting sunlight by means of huge parabolic focusing devices and radiating the energy thus collected down to earth.
The world of 50 years hence will have shrunk further. At the 1964 fair, the G.M. exhibit depicts, among other things, “road-building factories” in the tropics and, closer to home, crowded highways along which long buses move on special central lanes. There is every likelihood that highways at least in the more advanced sections of the world*will have passed their peak in 2014; there will be increasing emphasis on transportation that makes the least possible contact with the surface. There will be aircraft, of course, but even ground travel will increasingly take to the air*a foot or two off the ground. Visitors to the 1964 fair can travel there in an “aquafoil,” which lifts itself on four stilts and skims over the water with a minimum of friction. This is surely a stop-gap. By 2014 the four stilts will have been replaced by four jets of compressed air so that the vehicle will make no contact with either liquid or solid surfaces.
Jets of compressed air will also lift land vehicles off the highways, which, among other things, will minimize paving problems. Smooth earth or level lawns will do as well as pavements. Bridges will also be of less importance, since cars will be capable of crossing water on their jets, though local ordinances will discourage the practice.
Much effort will be put into the designing of vehicles with “Robot-brains”*vehicles that can be set for particular destinations and that will then proceed there without interference by the slow reflexes of a human driver. I suspect one of the major attractions of the 2014 fair will be rides on small roboticized cars which will maneuver in crowds at the two-foot level, neatly and automatically avoiding each other.
For short-range travel, moving sidewalks (with benches on either side, standing room in the center) will be making their appearance in downtown sections. They will be raised above the traffic. Traffic will continue (on several levels in some places) only because all parking will be off-street and because at least 80 per cent of truck deliveries will be to certain fixed centers at the city’s rim. Compressed air tubes will carry goods and materials over local stretches, and the switching devices that will place specific shipments in specific destinations will be one of the city’s marvels.
Communications will become sight-sound and you will see as well as hear the person you telephone. The screen can be used not only to see the people you call but also for studying documents and photographs and reading passages from books. Synchronous satellites, hovering in space will make it possible for you to direct-dial any spot on earth, including the weather stations in Antarctica (shown in chill splendor as part of the ’64 General Motors exhibit).
For that matter, you will be able to reach someone at the moon colonies, concerning which General Motors puts on a display of impressive vehicles (in model form) with large soft tires*intended to negotiate the uneven terrain that may exist on our natural satellite.
Any number of simultaneous conversations between earth and moon can be handled by modulated laser beams, which are easy to manipulate in space. On earth, however, laser beams will have to be led through plastic pipes, to avoid material and atmospheric interference. Engineers will still be playing with that problem in 2014.
Conversations with the moon will be a trifle uncomfortable, but the way, in that 2.5 seconds must elapse between statement and answer (it takes light that long to make the round trip). Similar conversations with Mars will experience a 3.5-minute delay even when Mars is at its closest. However, by 2014, only unmanned ships will have landed on Mars, though a manned expedition will be in the works and in the 2014 Futurama will show a model of an elaborate Martian colony.
As for television, wall screens will have replaced the ordinary set; but transparent cubes will be making their appearance in which three-dimensional viewing will be possible. In fact, one popular exhibit at the 2014 World’s Fair will be such a 3-D TV, built life-size, in which ballet performances will be seen. The cube will slowly revolve for viewing from all angles.
One can go on indefinitely in this happy extrapolation, but all is not rosy.
As I stood in line waiting to get into the General Electric exhibit at the 1964 fair, I found myself staring at Equitable Life’s grim sign blinking out the population of the United States, with the number (over 191,000,000) increasing by 1 every 11 seconds. During the interval which I spent inside the G.E. pavilion, the American population had increased by nearly 300 and the world’s population by 6,000.
In 2014, there is every likelihood that the world population will be 6,500,000,000 and the population of the United States will be 350,000,000. Boston-to-Washington, the most crowded area of its size on the earth, will have become a single city with a population of over 40,000,000.
Population pressure will force increasing penetration of desert and polar areas. Most surprising and, in some ways, heartening, 2014 will see a good beginning made in the colonization of the continental shelves. Underwater housing will have its attractions to those who like water sports, and will undoubtedly encourage the more efficient exploitation of ocean resources, both food and mineral. General Motors shows, in its 1964 exhibit, the model of an underwater hotel of what might be called mouth-watering luxury. The 2014 World’s Fair will have exhibits showing cities in the deep sea with bathyscaphe liners carrying men and supplies across and into the abyss.
Ordinary agriculture will keep up with great difficulty and there will be “farms” turning to the more efficient micro-organisms. Processed yeast and algae products will be available in a variety of flavors. The 2014 fair will feature an Algae Bar at which “mock-turkey” and “pseudosteak” will be served. It won’t be bad at all (if you can dig up those premium prices), but there will be considerable psychological resistance to such an innovation.
Although technology will still keep up with population through 2014, it will be only through a supreme effort and with but partial success. Not all the world’s population will enjoy the gadgety world of the future to the full. A larger portion than today will be deprived and although they may be better off, materially, than today, they will be further behind when compared with the advanced portions of the world. They will have moved backward, relatively.
Nor can technology continue to match population growth if that remains unchecked. Consider Manhattan of 1964, which has a population density of 80,000 per square mile at night and of over 100,000 per square mile during the working day. If the whole earth, including the Sahara, the Himalayan Mountain peaks, Greenland, Antarctica and every square mile of the ocean bottom, to the deepest abyss, were as packed as Manhattan at noon, surely you would agree that no way to support such a population (let alone make it comfortable) was conceivable. In fact, support would fail long before the World-Manhattan was reached.
Well, the earth’s population is now about 3,000,000,000 and is doubling every 40 years. If this rate of doubling goes unchecked, then a World-Manhattan is coming in just 500 years. All earth will be a single choked Manhattan by A.D. 2450 and society will collapse long before that!
There are only two general ways of preventing this: (1) raise the death rate; (2) lower the birth rate. Undoubtedly, the world of A>D. 2014 will have agreed on the latter method. Indeed, the increasing use of mechanical devices to replace failing hearts and kidneys, and repair stiffening arteries and breaking nerves will have cut the death rate still further and have lifted the life expectancy in some parts of the world to age 85.
There will, therefore, be a worldwide propaganda drive in favor of birth control by rational and humane methods and, by 2014, it will undoubtedly have taken serious effect. The rate of increase of population will have slackened*but, I suspect, not sufficiently.
One of the more serious exhibits at the 2014 World’s Fair, accordingly, will be a series of lectures, movies and documentary material at the World Population Control Center (adults only; special showings for teen-agers).
The situation will have been made the more serious by the advances of automation. The world of A.D. 2014 will have few routine jobs that cannot be done better by some machine than by any human being. Mankind will therefore have become largely a race of machine tenders. Schools will have to be oriented in this direction. Part of the General Electric exhibit today consists of a school of the future in which such present realities as closed-circuit TV and programmed tapes aid the teaching process. It is not only the techniques of teaching that will advance, however, but also the subject matter that will change. All the high-school students will be taught the fundamentals of computer technology will become proficient in binary arithmetic and will be trained to perfection in the use of the computer languages that will have developed out of those like the contemporary “Fortran” (from “formula translation”).
Even so, mankind will suffer badly from the disease of boredom, a disease spreading more widely each year and growing in intensity. This will have serious mental, emotional and sociological consequences, and I dare say that psychiatry will be far and away the most important medical specialty in 2014. The lucky few who can be involved in creative work of any sort will be the true elite of mankind, for they alone will do more than serve a machine.
Indeed, the most somber speculation I can make about A.D. 2014 is that in a society of enforced leisure, the most glorious single word in the vocabulary will have become work!
Cloud Computing — The Future Of Business?
There has been a lot of discussion over the Internet on whether or not to invest or engage in cloud computing. Many businesses and tech experts have debated the security issues and feasibility of adapting a cloud based business model. Most of the criticism stems from privacy advocates who feel cloud services allow the host to monitor and scan a customers private data, and access that data for malicious or litigious purposes. The legalities of cloud computing have many businesses leery of investing and implementing a cloud model. And, most businesses can’t fathom the idea of giving up control of their dedicated host data systems. The cloud looks dark and grey when it comes to security and protection.
Another issue is compliance across applications, not all cloud systems are built to the same standards, and vary in user control and scalability. Open source models allow developers to implement unique API platforms that are sometimes interoperable with existing and newer standards. Even though the trend is to create more portable APIs, some platforms make it hard for business to scale without starting from scratch. Needless to say, the cloud can be a scary place for business.
But, there are some solutions out there. Companies that are trying changing the scary perceptions and give businesses peace of mind and scalability… HP Cloud is one such company.
HP Cloud Services is offering a Public Beta Program of virtual servers with a free trial offer of 500 GB of storage. They provide a partner ecosystem with excellent customer support and infrastructure services based on OpenStack™. HP’s service provides on-demand compute instances, (or virtual servers) , scalable storage capacity and accelerated delivery of cached content to the end user. The infrastructures ease of use gets developers and businesses up and running within minutes, and there is no vendor lock-in. Services available in the public beta include; HP Cloud Compute, HP Cloud Object Storage and HP Cloud Content Delivery Network. There are also private beta services; HP Cloud Block Storage and HP Cloud Relational Database.
HP aims to create a diverse and robust ecosystem, built on a hybrid delivery model that spans traditional IT, private cloud services, managed cloud systems and the public cloud. Open APIs, open standards, elastic scalability and identity services are the core principles of HP Cloud, and they are looking partner with Independent Software Vendors (ISV), Value Added Resellers (VAR), System Integrators (SI), and consulting firms to help change the perceptions of cloud computing. As soon as you sign up for the public beta Customer Support opens a line of communication, and offers resources… live and responsive services 24/7/365.
The cloud is the wave of the future, and businesses need to start understanding it’s application in order to survive into this future. Adopting an open transparent business model while retaining proprietary control over private data is the service HP Cloud is offering, and with a free trial offer it doesn’t cost to get started and testing.
Get more information about HP Cloud’s ecosystem on their blog, Scaling the Cloud.
STREET ART & AUGMENTED REALITY BY GEC-ART & HUB09
GEC-ART and HUB09 Italian artist have created a new project combining Street Art and Augmented Reality. The HUB09‘s augmented reality app allows you to frame your smartphone with the street art in order to see her come to life in unexpected ways …. Interesting indeed!
Researcher says he has created living cells made of metal instead of carbon — and they may be evolving.
By Bryan Nelson — Fri, Sep 16 2011 at 12:38 AM EST
Scientists trying to create artificial life generally work under the assumption that life must be carbon-based, but what if a living thing could be made from another element?
One British researcher may have proven that theory, potentially rewriting the book of life. Lee Cronin of the University of Glasgow has created lifelike cells from metal — a feat few believed feasible. The discovery opens the door to the possibility that there may be life forms in the universe not based on carbon, reports New Scientist.
Even more remarkable, Cronin has hinted that the metal-based cells may be replicating themselves and evolving.
“I am 100 percent positive that we can get evolution to work outside organic biology,” he said.
The high-functioning “cells” that Cronin has built are constructed from large polyoxometalates derived from a range of metal atoms, like tungsten. He gets them to assemble in bubbly spheres by mixing them in a specialized saline solution, and calls the resultant cell-like structures “inorganic chemical cells,” or iCHELLs.
The metallic bubbles are certainly cell-like, but are they actually alive? Cronin has made a compelling case for the comparison by constructing the iCHELLS with a number of features that make them function much as real cells do. For instance, by modifying the outer oxide structure of the bubbles so that they are porous, he has essentially built iCHELLs with membranes capable of selectively allowing chemicals in and out according to size, much as what happens with the walls of real cells.
Cronin’s team has also created bubbles inside of bubbles, which opens the door to the possibility of developing specialized “organelles.” Even more compelling, some of the iCHELLs are being equipped with the ability to photosynthesize. The process is still rudimentary, but by linking some oxide molecules to light sensitive dyes, the team has constructed a membrane that splits water into hydrogen ions, electrons and oxygen when illuminated — which is how photosynthesis begins in real cells.
Of course, the most compelling lifelike quality of the iCHELLs so far is their ability to evolve. Although they aren’t equipped with anything remotely resembling DNA, and therefore can’t replicate themselves in the same way that real cells do, Cronin has nevertheless managed to create some polyoxometalates that can use each other as templates to self-replicate. Furthermore, he is currently embarked on a seven-month experiment to see if iCHELLs placed in different environments will evolve.
The early results have been encouraging. “I think we have just shown the first droplets that can evolve,” Cronin hinted.
Though the idea of a strange new metal-based form of life rapidly evolving in a lab somewhere on Earth may sound ominous, the finding could forever change how life is defined. It also greatly improves the odds of life existing elsewhere in the universe, since life forms could potentially be built from any number of different elements.
The possibilities are exciting to imagine, even if Cronin’s iCHELLs eventually fall short of full-blown living cells. His research may have already blown the door off previous paradigms about the conditions necessary for life to form.
New technology from Center of Nanotechnology and Molecular Materials holds promise in thermoelectrics
When Wake Forest graduate student Corey Hewitt (Ph.D. ’13) touches a two-inch square of black fabric, a meter goes berserk. Simply by touching a small piece of Power Felt – a promising new thermoelectric device developed by a team of researchers in the Center for Nanotechnology and Molecular Materials – he has converted his body heat into an electrical current.
Comprised of tiny carbon nanotubes locked up in flexible plastic fibers and made to feel like fabric, Power Felt uses temperature differences – room temperature versus body temperature, for instance – to create a charge.
“We waste a lot of energy in the form of heat. For example, recapturing a car’s energy waste could help improve fuel mileage and power the radio, air conditioning or navigation system,” Hewitt says. “Generally thermoelectrics are an underdeveloped technology for harvesting energy, yet there is so much opportunity.”
The research appears in the current issue of Nano Letters, a leading journal in nanotechnology. Potential uses for Power Felt include lining automobile seats to boost battery power and service electrical needs, insulating pipes or collecting heat under roof tiles to lower gas or electric bills, lining clothing or sports equipment to monitor performance, or wrapping IV or wound sites to better track patients’ medical needs.
“Imagine it in an emergency kit, wrapped around a flashlight, powering a weather radio, charging a prepaid cell phone,” says David Carroll, director of the Center for Nanotechnology and Molecular Materials and head of the team leading this research. “Literally, just by sitting on your phone, Power Felt could provide relief during power outages or accidents.”
Cost has prevented thermoelectrics from being used more widely in consumer products. Standard thermoelectric devices use a much more efficient compound called bismuth telluride to turn heat into power in products including mobile refrigerators and CPU coolers, but it can cost $1,000 per kilogram. Like silicon, researchers liken its affordability to demand in volume and think someday Power Felt would cost only $1 to add to a cell phone cover.
Currently Hewitt is evaluating several ways to add more nanotube layers and make them even thinner to boost the power output. Although there’s more work to do before Power Felt is ready for market, he says, “I imagine being able to make a jacket with a completely thermoelectric inside liner that gathers warmth from body heat, while the exterior remains cold from the outside temperature. If the Power Felt is efficient enough, you could potentially power an iPod, which would be great for distance runners. It’s pretty cool to think about, and it’s definitely within reach.” Currently Wake Forest is in talks with investors to produce Power Felt commercially.
Google is working on a set of HUD, (heads-up display), glasses, they are now in prototype phase and will enable users to tap into Google’s cloud services through augmented reality. Here 9to5Google Explains…
We detailed the first information about the Google [x] Glasses project in December.
They are in late prototype stages of wearable glasses that look like thick-rimmed glasses that “normal people” wear. However, these provide a display with a heads up computer interface. There are a few buttons on the arms of the glasses, but otherwise, they could be mistaken for normal glasses. Additionally, we are not sure of the technology being employed here, but it is likely a transparent LCD or AMOLED display such as the one demonstrated below: In addition, we have heard that this device is not an “Android peripheral” as the NYT stated. According to our source, it communicates directly with the Cloud over IP. Although, the “Google Goggles” could use a phone’s Internet connection, through Wi-Fi or a low power Bluetooth 4.0. The use-case is augmented reality that would tie into Google’s location services. A user can walk around with information popping up and into display -Terminator-style- based on preferences, location and Google’s information. Therefore, these things likely connect to the Internet and have GPS. They also likely run a version of Android.
Since then, we have learned much more regarding Google’s glasses…
Our tipster has now seen a prototype and said it looks something like Oakley Thumps (below). These glasses, we heard, have a front-facing camera used to gather information and could aid in augmented reality apps. It will also take pictures. The spied prototype has a flash —perhaps for help at night, or maybe it is just a way to take better photos. The camera is extremely small and likely only a few megapixels.
The heads up display (HUD) is only for one eye and on the side. It is not transparent nor does it have dual 3D configurations, as previously speculated.
One really cool bit: The navigation system currently used is a head tilting-to scroll and click. We are told it is very quick to learn and once the user is adept at navigation, it becomes second nature and almost indistinguishable to outside users.
(As an aside, I built a head mouse as a Masters Thesis project a few years back that used head tilts to navigate and control menus. I am ready to collect royalties!)
I/O on the glasses will also include voice input and output, and we are told the CPU/RAM/storage hardware is near the equivalent of a generation-old Android smartphone. As a guess, we would speculate something like 1GHz ARM A8, 256MB RAM and 8GB of storage? In any case, it will also function as a smartphone.
Perhaps most interesting is that Google is currently deciding on how it wants to release these glasses, even though the product is still a very long way from being finished. It is currently a secret with only a few geeky types knowing about it, and Google is apparently unsure if it will have mass-market appeal. Therefore, the company is considering making this a pilot program, somewhat like the Cr-48 Chromebooks last year.
Yes, Google might actually release this product as beta-pilot program to people outside of Google—and soon.
FYI Motorola’s got something cool in this area brewing as well.
Another quick hack using the Kinect beta SDK and my new Windows Phone (which is great!). What you see is a simple game engine utilizing the pseudo-holographic effect from my other videos. A Kinect “sees” the position of the viewer and the 3D engine adjusts the image accordingly to give the illusion of a real 3D object. The 3D engine supports anaglyph 3D (red/cyan glasses) for a better effect in real life. A simple WP7 app controls the application and the helicopter using the accelerometers of the phone. (Source — If you like it, check out my other videos. Thanks for watching! )
A federal judge has ruled that a Colorado woman can be compelled to decrypt her encrypted laptop so that the police can inspect it for incriminating evidence. The woman, Ramona Fricosu, is a defendant in a mortgage scam case. She had argued that the Fifth amendment’s privilege against self-incrimination protected her from having to disclose the password to her hard drive, which was encrypted using PGP Desktop. Read More…
Pico projectors are an easy way to increase the screen real estate of your mobile phone, but what if you'd rather not carry one around in your pocket or bulk up your phone's slim profile with a slip on solution? Well, a team of intrepid researchers may have come up with an elegant solution to your problem that can work with any smartphone and external display: virtual projection. The system works by using a central server that constantly takes screenshots of the external display and compares them with the images from the phone's camera to track its location. It then replicates what's on the handset's screen, while allowing you to add multiple image windows and position and rotate them as you see fit. Additionally, multiple users can collaborate and virtually project pictures or videos onscreen at the same time. Intrigued? See it in action for yourself in the video after the break. Continue reading... Researchers turn your smartphone into a virtual projector
Researchers turn your smartphone into a virtual projector originally appeared on Engadget on Sun, 22 Jan 2012 12:37:00 EDT. Please see our terms for use of feeds.
Got backseat boredom? DVD players and Game Boys are so five years ago, but a new concept in rear seat entertainment technology that uses the windows themselves could replace squirminess and snoozing with interactive scribbling, sweeping and pinching.
General Motors Research and Development put that challenge before researchers and students from the FUTURE LAB at Bezalel Academy of Art and Design in Israel. The task: Conceptualize new ways to help rear seat passengers, particularly children, have a richer experience on the road.
The Windows of Opportunity (WOO) Project was inspired by psychological studies indicating car passengers often feel disconnected from their environment, GM asked the Bezalel students to turn car windows into interactive displays capable of stimulating awareness, nurturing curiosity and encouraging a stronger connection with the world outside the vehicle.
“Traditionally, the use of interactive displays in cars has been limited to the driver and front passenger, but we see an opportunity to provide a technology interface designed specifically for rear seat passengers,” said Tom Seder, GM R&D lab group manager for human-machine interface. “Advanced windows that are capable of responding to vehicle speed and location could augment real world views with interactive enhancements to provide entertainment and educational value.”
Since GM has no immediate plans to put interactive display windows into production vehicles, the R&D team gave free reign to the Bezalel students to create applications without concern whether they could be mass produced. Bezalel is Israel’s oldest institute of higher education and one of the more prestigious schools of its kind in the world. (Source)
WELLINGTON, New Zealand — New Zealand police raided several homes and businesses linked to the founder of Megaupload.com, a giant Internet file-sharing site shut down by U.S. authorities, on Friday and seized guns, millions of dollars, and nearly $5 million in luxury cars, officials said… Read More.
Immersiva is one of the most icon simulators in any metaverse, Bryn Oh‘s, (Immersiva’s creator), artistic soul flows, breathes, and evolves on a checker board grid that immerses you in lucid dreams and stories. Bryn’s free expression has had a profound effect on the residents of Second Life, and Immersiva is a grid favorite, it’s a place that always surprises.
So, it was such a surprise to hear, (from Bryn herself), that Immersiva was to shut down… with no good reason given. That news hurt, shocked and sadden me. I felt as if one of the last great SL creators was about to disappear from the metaverse, as so many have before her. Too many fantastic virtual artist have move out of SL, either to pursue real life artistic endeavors, or they immigrated to other open spaces. My heart broke at the news of Immersiva’s shutdown, and Bryn herself lamented that the experience was like the image of Marty and his siblings faded in the foreground.
It got me reminiscing on all the times I’ve paid a visit to Immersiva and other Bryn Oh builds around the Second Life grid. I have always been fascinated by her work, and I feel connected to the spirit she evokes. Both of my avatars have modeled with Immersiva in the background, and since Immersiva is a living and breathing simulator there is always something new to experience.
Bryn Oh’s Second Life builds seems like a faded memory now, I will charish these snapshots and archive them, I will not let Bryn’s Oh fade in vain! So Heartbreaking. =[
Huh? What was that Bryn? You found some funding? For another year and six months? Really?? …
YAY! \o/ … Yes! That’s excellent news! Immersiva is not going away yet, and in fact Bryn is asking for support to extend Immersiva’s breath and life. This is a great gift, Byrn! I’m so excited to see what you build, and the experiences you create. Check Out Byrn’s Crowd Funding site!
Byrn Oh is a true artist, she tells stories and brings them to life, she connects to your emotions and makes you think. Immersiva must stay open for as long as Bryn has something to say. Check out The Rabbicorn Story and Anna’s Many Murders.
Oringal Post Feb. 15, 2010
Immersiva, created by Bryn Oh and donated to Second Life residents by Dusan Writer, is one of the most artistic and existential simulators in world. Byrn Oh’s work strikes deep cords in one’s soul, it opens the cracks into ones dreams and distant memories, while telling the stories of our collective childhood.
Traveling through the simulation and zooming into the detailed builds one gets the sense of slipping in between time and space, stepping through portals of blinding light and falling into voids. Immersiva is the place in our minds that time and space forgot, a place that is both run down and working, a place that allows the visitor to dream up their own reality and sense of what it all means.
The builds and landscape are beautifully crafted and Bryn Oh’s use of particle noise is perfectly executed. I’ve taken several trips to the sim and I will make many more, Ms. Oh likes to keep busy so she’s always adding and taking away from the experience, which keep the simulation exciting and new. Below you will find a slide show of my experience with Immersiva and machinima videos created by Ms. Oh herself.
Check out my Immersiva Flickr set.