Tag Archives: Dulce

SeeThru By LASTER

Posted on January 24, 2014 in Immersive, Mixed Reality by dulce303

LASTER-SeeThru

The Laster SeeThru is lightweight (just under 2 oz.) wireless augmented reality (AR) eyewear. When you wear the SeeThru, information about your surroundings pops up without disrupting your normal field of vision. The information you see changes depending on what you are seeing. For instance, if you’re looking at a mountain chain, information about each peak can pop up alongside the landscape as you take it in. This kind of contextual information gives you a better awareness of your surroundings. There’s no looking up or down at tiny screens in the corner of your glasses with the SeeThru. Look the world straight in the eye, and the SeeThru will support you, seamlessly.

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The Laster SeeThru is the first genuine wireless augmented reality glasses device. Your smartphone acts as the SeeThru’s processor. The two devices connect wirelessly via Bluetooth.

The SeeThru offers unrivaled AR applications with a full patented optical see-through technology. Augmented reality contextual information is overlaid directly onto the object you’re looking at without any image distortion, thanks to the SeeThru’s transparent lens. Compare this with other AR devices, where contextual information is usually displayed on a separate intermediary screen after taking a separate video capture.

With up to 8 hours of battery life, the SeeThru is the best way to experience AR all the day. LASTER kept energy use low by using only Bluetooth to communicate with your smartphone to produce and transmit AR content. This architecture reduces not only the SeeThru’s energy use, but also its overall cost.

And to protect privacy, LASTER decided not to include a camera or recording capabilities in the SeeThru (no spy glasses here!). Instead, the SeeThru’s AR capabilities and tracking are supported by 10 built-in location and GPS sensors.

To provide all of that AR contextual information, LASTER has embedded the most accurate sensors on the market (3 gyroscopes, 3 accelerometers, 3 compasses), and use your Smartphone’s processor to determine your location and what you are seeing.

Get It On Kickstarter! http://kck.st/19tDbMV

Kim Dotcom: The Man Behind Megaupload

Posted on January 7, 2014 in Culture, Grids, Networks by dulce303

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In October 2013, VICE News was invited to visit the infamous tech mogul and creator of Megaupload, Kim Dotcom, at his palatial property in New Zealand. Even though Kim is under house arrest—since he’s at the center of history’s largest copyright case—he’s still able to visit a recording studio in Auckland. So check out this brand new documentary we made at Kim’s mega-mansion and in the studio where our host, Tim Pool, got to lay down some backup vocals for Kim’s upcoming EDM album while talking about online surveillance, file-sharing, and Kim’s controversial case.

Kim DotCom: Mega

Kim DotCom: Mega

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iOptik – a glimpse into the future

Posted on January 5, 2014 in Immersive, Mixed Reality by dulce303

Innovega Visualizing The Digital World.


Innovega’s wearable transparent heads-up display, enabled by iOptik contact lens technology, delivers mega-pixel content with a panoramic field-of-view. This high-performance and stylish eyewear is perfectly suited for the enjoyment of immersive personal media. The first part of the video is a CGI compilation provided by CONNECT, San Diego and the second part is actual footage through our system.


iOptiks are contact lenses that enhance your normal vision by allowing you to view virtual and augmented reality images without the use of any bulky apparatus. Instead of oversized VR helmets, digital images are projected onto tiny displays in full color that sit very near to your eye.

iOptik lenses enhance your normal vision within the confines of your actual eye via the contact lens, the resulting effect allows for very real immersive 3-D large screen images.

Of course it isn’t just 3-D images that iOptiks can project. Innovega says that the applications for iOptiks go beyond simple movie viewing. While the micro-display can be occluded to allow for highly immersive 3-D images similar to what you would experience at the movies, it can also be used for 3-D gaming. You will even be able to utilize a “transparent display for augmented reality applications”.

iOptik Lens by Innovega were demonstrated at Innovega 2012. This contact lenses with nanotechnology that, when combined with a special set of glasses, allows one to focus close to read a heads-up display projected on the glasses, while seeing far. They can also be used for delivering full-field 3D or for 360 degree Gaming Experience.

In this video, Randall Sprague, CTO of Innovega, explains how this device works and potential applications.

Innovega Visualizing The Digital World.

Innovega Visualizing The Digital World.

2014 CES: Innovega Staff Wear Mega-pixel Panoramic Eyeglasses
Designers break media-bottleneck by using modern contact lenses

SEATTLE, WA., January 6, 2014 — Innovega Inc., developer of full field of view HUD eyeglasses, announced today that its staff will be wearing prototypes of its mega-pixel eyewear at its booth at 2014 CES. Steve Willey, Innovega CEO, explains, “at last year’s CES event we demonstrated new eyewear optics that offered to the wearer a clear and simultaneous view of both their personal digital media and of their immediate surroundings (http://youtu.be/-_sdoaemQ-k). The big news for 2014 is that our team has succeeded in advancing the platform from feasibility demonstration to wearable, contact lens-enabled, full-function, mega-pixel eyewear. Though 2013 represented an exciting launch of ‘wearable technology’ and ‘the Internet of things’, neither will gain traction without development of powerful user interfaces. Innovega staff will demonstrate our ability to fill this need by wearing the industry’s first rich-media eyeglasses at Booth # 70103 in the Venetian Hotel.”

The Innovega iOptik™ platform provides wearers a ‘virtual canvas’ on which any media can be viewed or application run. The prototypes will feature up to six times the number of pixels and forty-six times the screen size of mobile products that rely on designs limited by conventional optics. Our optics deliver games that are truly “immersive”, movies that mimic IMAX performance, a multi-tasking dashboard that incorporates five or more typical screens – all while simultaneously providing the wearer a safe and clear view of their environment.

About Innovega Inc.

Innovega provides second-generation components, core technology and reference designs that enable its OEM customers to develop new generations of high-performance, digital eyewear. Its novel iOptik™ architecture improves comfort and styling by removing all of bulky and heavy focusing optics from the eyewear. Its application of a modern soft contact lens yields an immediate panoramic field of view that enables immersive entertainment or benefits from multiple, active windows, simultaneous with a continuous view of the wearer’s real world. Innovega’s use of conventional, transparent and stylish eyeglasses eliminates the social barrier that traditional wearable displays have created. Innovega maintains offices in Seattle, WA. and in San Diego, CA.

Source: Innovega Inc. Contact: Steve Willey (425) 516-8175

Eye Tracking See The Future of Computing

Posted on January 5, 2014 in Immersive, Mixed Reality by dulce303

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Ever wished your computer could respond to your thoughts? Good news — it can. Get ready to leap into a new world with Tobii EyeX. Adding eye tracking to the action makes things fast, fun and totally intuitive. You control games like you’re in them. You zoom where you look. Text scrolls as you read. You are always in the right place.

Experience computer interaction with eye tracking by Tobii. This video shows some of the core interactions . And some experiences that are yet to be developed.

Tobii and SteelSeries team up to bring gamers the world’s first eye tracking gaming gear. Be first in creating the future of gaming with eye tracking.

Eye tracking increases the bandwidth between the gamer and the game, allowing gamers to do more at the same time, which also creates a richer gaming experience. Add an extra aiming mechanism, remove the interruption of the game play by creating easier access to menus and commands, or make games with complex controls easier to learn.

Get the Tobii EyeX dev kit now. http://www.tobii.com/en/eye-experienc…

Stay tuned. Follow us on twitter, Facebook and Google+

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Tobii Eye Experience

Tobii Eye Experience

Isaac Asimov’s Visit to the World’s Fair of 2014

Posted on January 3, 2014 in Origins, Robotics by dulce303

isaac

August 16, 1964

Visit to the World’s Fair of 2014
By ISAAC ASIMOV

rgeThe New York World’s Fair of 1964 is dedicated to “Peace Through Understanding.” Its glimpses of the world of tomorrow rule out thermonuclear warfare. And why not? If a thermonuclear war takes place, the future will not be worth discussing. So let the missiles slumber eternally on their pads and let us observe what may come in the nonatomized world of the future.

What is to come, through the fair’s eyes at least, is wonderful. The direction in which man is traveling is viewed with buoyant hope, nowhere more so than at the General Electric pavilion. There the audience whirls through four scenes, each populated by cheerful, lifelike dummies that move and talk with a facility that, inside of a minute and a half, convinces you they are alive.

The scenes, set in or about 1900, 1920, 1940 and 1960, show the advances of electrical appliances and the changes they are bringing to living. I enjoyed it hugely and only regretted that they had not carried the scenes into the future. What will life be like, say, in 2014 A.D., 50 years from now? What will the World’s Fair of 2014 be like?

I don’t know, but I can guess.

One thought that occurs to me is that men will continue to withdraw from nature in order to create an environment that will suit them better. By 2014, electroluminescent panels will be in common use. Ceilings and walls will glow softly, and in a variety of colors that will change at the touch of a push button.

Windows need be no more than an archaic touch, and even when present will be polarized to block out the harsh sunlight. The degree of opacity of the glass may even be made to alter automatically in accordance with the intensity of the light falling upon it.

There is an underground house at the fair which is a sign of the future. if its windows are not polarized, they can nevertheless alter the “scenery” by changes in lighting. Suburban houses underground, with easily controlled temperature, free from the vicissitudes of weather, with air cleaned and light controlled, should be fairly common. At the New York World’s Fair of 2014, General Motors’ “Futurama” may well display vistas of underground cities complete with light- forced vegetable gardens. The surface, G.M. will argue, will be given over to large-scale agriculture, grazing and parklands, with less space wasted on actual human occupancy.

Gadgetry will continue to relieve mankind of tedious jobs. Kitchen units will be devised that will prepare “automeals,” heating water and converting it to coffee; toasting bread; frying, poaching or scrambling eggs, grilling bacon, and so on. Breakfasts will be “ordered” the night before to be ready by a specified hour the next morning. Complete lunches and dinners, with the food semiprepared, will be stored in the freezer until ready for processing. I suspect, though, that even in 2014 it will still be advisable to have a small corner in the kitchen unit where the more individual meals can be prepared by hand, especially when company is coming.

Robots will neither be common nor very good in 2014, but they will be in existence. The I.B.M. exhibit at the present fair has no robots but it is dedicated to computers, which are shown in all their amazing complexity, notably in the task of translating Russian into English. If machines are that smart today, what may not be in the works 50 years hence? It will be such computers, much miniaturized, that will serve as the “brains” of robots. In fact, the I.B.M. building at the 2014 World’s Fair may have, as one of its prime exhibits, a robot housemaid*large, clumsy, slow- moving but capable of general picking-up, arranging, cleaning and manipulation of various appliances. It will undoubtedly amuse the fairgoers to scatter debris over the floor in order to see the robot lumberingly remove it and classify it into “throw away” and “set aside.” (Robots for gardening work will also have made their appearance.)

General Electric at the 2014 World’s Fair will be showing 3-D movies of its “Robot of the Future,” neat and streamlined, its cleaning appliances built in and performing all tasks briskly. (There will be a three-hour wait in line to see the film, for some things never change.)

The appliances of 2014 will have no electric cords, of course, for they will be powered by long- lived batteries running on radioisotopes. The isotopes will not be expensive for they will be by- products of the fission-power plants which, by 2014, will be supplying well over half the power needs of humanity. But once the isotype batteries are used up they will be disposed of only through authorized agents of the manufacturer.

82232And experimental fusion-power plant or two will already exist in 2014. (Even today, a small but genuine fusion explosion is demonstrated at frequent intervals in the G.E. exhibit at the 1964 fair.) Large solar-power stations will also be in operation in a number of desert and semi-desert areas — Arizona, the Negev, Kazakhstan. In the more crowded, but cloudy and smoggy areas, solar power will be less practical. An exhibit at the 2014 fair will show models of power stations in space, collecting sunlight by means of huge parabolic focusing devices and radiating the energy thus collected down to earth.

The world of 50 years hence will have shrunk further. At the 1964 fair, the G.M. exhibit depicts, among other things, “road-building factories” in the tropics and, closer to home, crowded highways along which long buses move on special central lanes. There is every likelihood that highways at least in the more advanced sections of the world*will have passed their peak in 2014; there will be increasing emphasis on transportation that makes the least possible contact with the surface. There will be aircraft, of course, but even ground travel will increasingly take to the air*a foot or two off the ground. Visitors to the 1964 fair can travel there in an “aquafoil,” which lifts itself on four stilts and skims over the water with a minimum of friction. This is surely a stop-gap. By 2014 the four stilts will have been replaced by four jets of compressed air so that the vehicle will make no contact with either liquid or solid surfaces.

Jets of compressed air will also lift land vehicles off the highways, which, among other things, will minimize paving problems. Smooth earth or level lawns will do as well as pavements. Bridges will also be of less importance, since cars will be capable of crossing water on their jets, though local ordinances will discourage the practice.

Much effort will be put into the designing of vehicles with “Robot-brains”*vehicles that can be set for particular destinations and that will then proceed there without interference by the slow reflexes of a human driver. I suspect one of the major attractions of the 2014 fair will be rides on small roboticized cars which will maneuver in crowds at the two-foot level, neatly and automatically avoiding each other.

For short-range travel, moving sidewalks (with benches on either side, standing room in the center) will be making their appearance in downtown sections. They will be raised above the traffic. Traffic will continue (on several levels in some places) only because all parking will be off-street and because at least 80 per cent of truck deliveries will be to certain fixed centers at the city’s rim. Compressed air tubes will carry goods and materials over local stretches, and the switching devices that will place specific shipments in specific destinations will be one of the city’s marvels.

Communications will become sight-sound and you will see as well as hear the person you telephone. The screen can be used not only to see the people you call but also for studying documents and photographs and reading passages from books. Synchronous satellites, hovering in space will make it possible for you to direct-dial any spot on earth, including the weather stations in Antarctica (shown in chill splendor as part of the ’64 General Motors exhibit).

For that matter, you will be able to reach someone at the moon colonies, concerning which General Motors puts on a display of impressive vehicles (in model form) with large soft tires*intended to negotiate the uneven terrain that may exist on our natural satellite.

Any number of simultaneous conversations between earth and moon can be handled by modulated laser beams, which are easy to manipulate in space. On earth, however, laser beams will have to be led through plastic pipes, to avoid material and atmospheric interference. Engineers will still be playing with that problem in 2014.

Conversations with the moon will be a trifle uncomfortable, but the way, in that 2.5 seconds must elapse between statement and answer (it takes light that long to make the round trip). Similar conversations with Mars will experience a 3.5-minute delay even when Mars is at its closest. However, by 2014, only unmanned ships will have landed on Mars, though a manned expedition will be in the works and in the 2014 Futurama will show a model of an elaborate Martian colony.

As for television, wall screens will have replaced the ordinary set; but transparent cubes will be making their appearance in which three-dimensional viewing will be possible. In fact, one popular exhibit at the 2014 World’s Fair will be such a 3-D TV, built life-size, in which ballet performances will be seen. The cube will slowly revolve for viewing from all angles.

One can go on indefinitely in this happy extrapolation, but all is not rosy.

Isaac Asimov_1953_Second FoundationAs I stood in line waiting to get into the General Electric exhibit at the 1964 fair, I found myself staring at Equitable Life’s grim sign blinking out the population of the United States, with the number (over 191,000,000) increasing by 1 every 11 seconds. During the interval which I spent inside the G.E. pavilion, the American population had increased by nearly 300 and the world’s population by 6,000.

In 2014, there is every likelihood that the world population will be 6,500,000,000 and the population of the United States will be 350,000,000. Boston-to-Washington, the most crowded area of its size on the earth, will have become a single city with a population of over 40,000,000.

Population pressure will force increasing penetration of desert and polar areas. Most surprising and, in some ways, heartening, 2014 will see a good beginning made in the colonization of the continental shelves. Underwater housing will have its attractions to those who like water sports, and will undoubtedly encourage the more efficient exploitation of ocean resources, both food and mineral. General Motors shows, in its 1964 exhibit, the model of an underwater hotel of what might be called mouth-watering luxury. The 2014 World’s Fair will have exhibits showing cities in the deep sea with bathyscaphe liners carrying men and supplies across and into the abyss.

Ordinary agriculture will keep up with great difficulty and there will be “farms” turning to the more efficient micro-organisms. Processed yeast and algae products will be available in a variety of flavors. The 2014 fair will feature an Algae Bar at which “mock-turkey” and “pseudosteak” will be served. It won’t be bad at all (if you can dig up those premium prices), but there will be considerable psychological resistance to such an innovation.

Although technology will still keep up with population through 2014, it will be only through a supreme effort and with but partial success. Not all the world’s population will enjoy the gadgety world of the future to the full. A larger portion than today will be deprived and although they may be better off, materially, than today, they will be further behind when compared with the advanced portions of the world. They will have moved backward, relatively.

Nor can technology continue to match population growth if that remains unchecked. Consider Manhattan of 1964, which has a population density of 80,000 per square mile at night and of over 100,000 per square mile during the working day. If the whole earth, including the Sahara, the Himalayan Mountain peaks, Greenland, Antarctica and every square mile of the ocean bottom, to the deepest abyss, were as packed as Manhattan at noon, surely you would agree that no way to support such a population (let alone make it comfortable) was conceivable. In fact, support would fail long before the World-Manhattan was reached.

Well, the earth’s population is now about 3,000,000,000 and is doubling every 40 years. If this rate of doubling goes unchecked, then a World-Manhattan is coming in just 500 years. All earth will be a single choked Manhattan by A.D. 2450 and society will collapse long before that!

There are only two general ways of preventing this: (1) raise the death rate; (2) lower the birth rate. Undoubtedly, the world of A>D. 2014 will have agreed on the latter method. Indeed, the increasing use of mechanical devices to replace failing hearts and kidneys, and repair stiffening arteries and breaking nerves will have cut the death rate still further and have lifted the life expectancy in some parts of the world to age 85.

There will, therefore, be a worldwide propaganda drive in favor of birth control by rational and humane methods and, by 2014, it will undoubtedly have taken serious effect. The rate of increase of population will have slackened*but, I suspect, not sufficiently.

One of the more serious exhibits at the 2014 World’s Fair, accordingly, will be a series of lectures, movies and documentary material at the World Population Control Center (adults only; special showings for teen-agers).

The situation will have been made the more serious by the advances of automation. The world of A.D. 2014 will have few routine jobs that cannot be done better by some machine than by any human being. Mankind will therefore have become largely a race of machine tenders. Schools will have to be oriented in this direction. Part of the General Electric exhibit today consists of a school of the future in which such present realities as closed-circuit TV and programmed tapes aid the teaching process. It is not only the techniques of teaching that will advance, however, but also the subject matter that will change. All the high-school students will be taught the fundamentals of computer technology will become proficient in binary arithmetic and will be trained to perfection in the use of the computer languages that will have developed out of those like the contemporary “Fortran” (from “formula translation”).

Even so, mankind will suffer badly from the disease of boredom, a disease spreading more widely each year and growing in intensity. This will have serious mental, emotional and sociological consequences, and I dare say that psychiatry will be far and away the most important medical specialty in 2014. The lucky few who can be involved in creative work of any sort will be the true elite of mankind, for they alone will do more than serve a machine.

Indeed, the most somber speculation I can make about A.D. 2014 is that in a society of enforced leisure, the most glorious single word in the vocabulary will have become work!

(source)

AWE 2013

Posted on May 7, 2013 in Culture, Grids, Immersive, Mixed Reality, Networks by dulce303

New-AWE-2013-media

AWE 2013 will be held at the Santa Clara Convention Center, on June 4-5, 2013.

Life Rules

Posted on April 25, 2013 in Origins by dulce303

LifeRules_Logo

Life Rules

Sight by Sight Systems

Posted on August 1, 2012 in Mixed Reality by dulce303

Screen shot 2012-08-01 at 1.02.20 PM

A short futuristic film by Eran May-raz and Daniel Lazo. This is our graduation project from Bezaleal academy of arts.

Sight from Sight Systems on Vimeo.

HP Cloud Services

Posted on July 12, 2012 in Networks by dulce303

hp-cloud

Cloud Computing — The Future Of Business? 

There has been a lot of discussion over the Internet on whether or not to invest or engage in cloud computing. Many businesses and tech experts have debated the security issues and feasibility of adapting a cloud based business model. Most of the criticism stems from privacy advocates who feel cloud services allow the host to monitor and scan a customers private data, and access that data for malicious or litigious purposes. The legalities of cloud computing have many businesses leery of investing and implementing a cloud model. And, most businesses can’t fathom the idea of giving up control of their dedicated host data systems. The cloud looks dark and grey when it comes to security and protection.

Another issue is compliance across applications, not all cloud systems are built to the same standards, and vary in user control and scalability. Open source models allow developers to implement unique API platforms that are sometimes interoperable with existing and newer standards. Even though the trend is to create more portable APIs, some platforms make it hard for business to scale without starting from scratch. Needless to say, the cloud can be a scary place for business.

But, there are some solutions out there. Companies that are trying changing the scary perceptions and give businesses peace of mind and scalability… HP Cloud is one such company.

HP Cloud Services is offering a Public Beta Program of virtual servers with a free trial offer of 500 GB of storage. They provide a partner ecosystem with excellent customer support and infrastructure services based on OpenStack™. HP’s service provides on-demand compute instances, (or virtual servers) , scalable storage capacity and accelerated delivery of cached content to the end user. The infrastructures ease of use gets developers and businesses up and running within minutes, and there is no vendor lock-in. Services available in the public beta include; HP Cloud Compute, HP Cloud Object Storage and HP Cloud Content Delivery Network. There are also private beta services; HP Cloud Block Storage and HP Cloud Relational Database.

HP aims to create a diverse and robust ecosystem, built on a hybrid delivery model that spans traditional IT, private cloud services, managed cloud systems and the public cloud. Open APIs, open standards, elastic scalability and identity services are the core principles of HP Cloud, and they are looking partner with Independent Software Vendors (ISV), Value Added Resellers (VAR), System Integrators (SI), and consulting firms to help change the perceptions of cloud computing. As soon as you sign up for the public beta Customer Support opens a line of communication, and offers resources… live and responsive services 24/7/365.

The cloud is the wave of the future, and businesses need to start understanding it’s application in order to survive into this future. Adopting an open transparent business model while retaining proprietary control over private data is the service HP Cloud is offering, and with a free trial offer it doesn’t cost to get started and testing.

Get more information about HP Cloud’s ecosystem on their blog, Scaling the Cloud.

Urban Augmented Reality

Posted on May 15, 2012 in Mixed Reality by dulce303

quadrata_marilyn

STREET ART & AUGMENTED REALITY BY GEC-ART & HUB09
GEC-ART and HUB09 Italian artist have created a new project combining Street Art and Augmented Reality. The HUB09‘s augmented reality app allows you to frame your smartphone with the street art in order to see her come to life in unexpected ways …. Interesting indeed!

(Source)