– augmented reality

Tag Archives: augmented reality

AWE 2013

Posted on May 7, 2013 in Culture, Grids, Immersive, Mixed Reality, Networks by dulce303

New-AWE-2013-media

AWE 2013 will be held at the Santa Clara Convention Center, on June 4-5, 2013.

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Urban Augmented Reality

Posted on May 15, 2012 in Mixed Reality by dulce303

quadrata_marilyn

STREET ART & AUGMENTED REALITY BY GEC-ART & HUB09
GEC-ART and HUB09 Italian artist have created a new project combining Street Art and Augmented Reality. The HUB09‘s augmented reality app allows you to frame your smartphone with the street art in order to see her come to life in unexpected ways …. Interesting indeed!

(Source)

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Digital Media SIG Event: Augmented Reality Gets Real | mitforumcambridge.org

Posted on February 22, 2012 in Mixed Reality by dulce303

If virtual reality creates a rich experience within a world that may not exist, then augmented reality (AR) creates a rich experience within the world that actually does. AR overlays relevant digital content on physical environments in real time so you can interact with them in ways that are more interesting and more powerful. Register now to hear how AR is creating cool new applications and exciting new business cases in areas ranging from consumer retail to travel to entertainment and more.

Read More: Digital Media SIG Event: Augmented Reality Gets Real | mitforumcambridge.org
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Google X HUD

Posted on February 11, 2012 in Immersive, Mixed Reality by dulce303

Google-AR-Glasses1

Google is working on a set of HUD, (heads-up display), glasses, they are now in prototype phase and will enable users to tap into Google’s cloud services through augmented reality. Here 9to5Google Explains…

We detailed the first information about the Google [x] Glasses project in December.

They are in late prototype stages of wearable glasses that look like thick-rimmed glasses that “normal people” wear. However, these provide a display with a heads up computer interface. There are a few buttons on the arms of the glasses, but otherwise, they could be mistaken for normal glasses. Additionally, we are not sure of the technology being employed here, but it is likely a transparent LCD or AMOLED display such as the one demonstrated below: In addition, we have heard that this device is not an “Android peripheral” as the NYT stated. According to our source, it communicates directly with the Cloud over IP. Although, the “Google Goggles” could use a phone’s Internet connection, through Wi-Fi or a low power Bluetooth 4.0. The use-case is augmented reality that would tie into Google’s location services. A user can walk around with information popping up and into display -Terminator-style- based on preferences, location and Google’s information. Therefore, these things likely connect to the Internet and have GPS. They also likely run a version of Android.

Since then, we have learned much more regarding Google’s glasses…
Our tipster has now seen a prototype and said it looks something like Oakley Thumps (below). These glasses, we heard, have a front-facing camera used to gather information and could aid in augmented reality apps. It will also take pictures. The spied prototype has a flash —perhaps for help at night, or maybe it is just a way to take better photos. The camera is extremely small and likely only a few megapixels.

The heads up display (HUD) is only for one eye and on the side. It is not transparent nor does it have dual 3D configurations, as previously speculated.

One really cool bit: The navigation system currently used is a head tilting-to scroll and click. We are told it is very quick to learn and once the user is adept at navigation, it becomes second nature and almost indistinguishable to outside users.

(As an aside, I built a head mouse as a Masters Thesis project a few years back that used head tilts to navigate and control menus. I am ready to collect royalties!)
I/O on the glasses will also include voice input and output, and we are told the CPU/RAM/storage hardware is near the equivalent of a generation-old Android smartphone. As a guess, we would speculate something like 1GHz ARM A8, 256MB RAM and 8GB of storage? In any case, it will also function as a smartphone.

Perhaps most interesting is that Google is currently deciding on how it wants to release these glasses, even though the product is still a very long way from being finished. It is currently a secret with only a few geeky types knowing about it, and Google is apparently unsure if it will have mass-market appeal. Therefore, the company is considering making this a pilot program, somewhat like the Cr-48 Chromebooks last year.

Yes, Google might actually release this product as beta-pilot program to people outside of Google—and soon.

FYI Motorola’s got something cool in this area brewing as well.


(Source)

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Windows Phone and Kinect to create HOLOGRAPHIC game engine

Posted on January 25, 2012 in Immersive, Mixed Reality by dulce303

holocontorller


Another quick hack using the Kinect beta SDK and my new Windows Phone (which is great!). What you see is a simple game engine utilizing the pseudo-holographic effect from my other videos. A Kinect “sees” the position of the viewer and the 3D engine adjusts the image accordingly to give the illusion of a real 3D object. The 3D engine supports anaglyph 3D (red/cyan glasses) for a better effect in real life. A simple WP7 app controls the application and the helicopter using the accelerometers of the phone.  (Source – If you like it, check out my other videos. Thanks for watching! )

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Researchers turn your smartphone into a virtual projector

Posted on January 22, 2012 in Immersive, Mixed Reality by dulce303

virtual_projector


Pico projectors are an easy way to increase the screen real estate of your mobile phone, but what if you’d rather not carry one around in your pocket or bulk up your phone’s slim profile with a slip on solution? Well, a team of intrepid researchers may have come up with an elegant solution to your problem that can work with any smartphone and external display: virtual projection. The system works by using a central server that constantly takes screenshots of the external display and compares them with the images from the phone’s camera to track its location. It then replicates what’s on the handset’s screen, while allowing you to add multiple image windows and position and rotate them as you see fit. Additionally, multiple users can collaborate and virtually project pictures or videos onscreen at the same time. Intrigued? See it in action for yourself in the video after the break. Continue reading… Researchers turn your smartphone into a virtual projector

Researchers turn your smartphone into a virtual projector originally appeared on Engadget on Sun, 22 Jan 2012 12:37:00 EDT. Please see our terms for use of feeds.

Permalink   | (source) Dominikus Baur  | Email this | Comments

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GM Advanced Tech Window

Posted on January 21, 2012 in Mixed Reality by dulce303

GMARwindow


Got backseat boredom? DVD players and Game Boys are so five years ago, but a new concept in rear seat entertainment technology that uses the windows themselves could replace squirminess and snoozing with interactive scribbling, sweeping and pinching.

General Motors Research and Development put that challenge before researchers and students from the FUTURE LAB at Bezalel Academy of Art and Design in Israel. The task: Conceptualize new ways to help rear seat passengers, particularly children, have a richer experience on the road.

The Windows of Opportunity (WOO) Project was inspired by psychological studies indicating car passengers often feel disconnected from their environment, GM asked the Bezalel students to turn car windows into interactive displays capable of stimulating awareness, nurturing curiosity and encouraging a stronger connection with the world outside the vehicle.

“Traditionally, the use of interactive displays in cars has been limited to the driver and front passenger, but we see an opportunity to provide a technology interface designed specifically for rear seat passengers,” said Tom Seder, GM R&D lab group manager for human-machine interface. “Advanced windows that are capable of responding to vehicle speed and location could augment real world views with interactive enhancements to provide entertainment and educational value.”

Since GM has no immediate plans to put interactive display windows into production vehicles, the R&D team gave free reign to the Bezalel students to create applications without concern whether they could be mass produced. Bezalel is Israel’s oldest institute of higher education and one of the more prestigious schools of its kind in the world. (Source)

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TI Forges Ahead In Augmented Reality On Its OMAP Platform

Posted on January 15, 2012 in Mixed Reality by dulce303

Reiterating its commitment to fuel best-in-class user experiences, Texas Instruments Incorporated (TI) today underscored strategic relationships with metaio and Total Immersion, aimed at bringing augmented reality (AR) capabilities to life on TI’s market-leading OMAP processors.

Both companies are providing AR software development kits (SDK), optimized to work on TI’s OMAP processors, which now makes it easier than ever to implement next-generation, immersive AR applications. This time, the collaborative efforts place the smart-multicore OMAP processors at the heart of award-winning AR advancements, and bring breakthrough AR design capabilities to a broader range of OEMs and developers. Exciting apps built using these SDKs are on display this week at the Consumer Electronics Show (CES) in TI’s meeting space (N116, North Hall).

“Our strategic partnerships with metaio and Total Immersion enable their AR SDKs to leverage the on-chip dedicated camera sub-system and hardware-accelerated computer vision libraries unique to the OMAP platform’s smart multicore architecture,” said Fred Cohen, director, OMAP user experience team, TI. “These innovators are at the forefront of their industry. In addition to differentiated technical capabilities, our work with metaio and Total Immersion introduces an unprecedented set of tools and access as well as professional support from each company, empowering developers to bring a new era of AR-based eCommerce applications to life.”

The OMAP-processor-optimized metaio Mobile SDK includes patented gravity awareness visual tracking technology for 2D and 3D objects, which ensure more natural, intuitive and realistic AR experiences. Total Immersion’s D’Fusion AR platform, leverages the OMAP platform’s processing speed for lightning-fast image recognition, rendering capability and extraordinary tracking abilities.

“We are thrilled to work with TI to make it easier and faster for developers to enable the most sought-after, futuristic AR capabilities imaginable. Our new gravity awareness feature and award-winning visual tracking technology for 2D and 3D objects pair with the OMAP processor to deliver natural, intuitive AR features that consumers demand.” – Dr. Thomas Alt, CEO, metaio.

“Collaborating with TI on our AR SDK ensures that D’Fusion® offers a best-in-class AR solution for mobile AR development. The OMAP processors have what our developers demand in terms of performance and optimization with TI’s smart multicore OMAP architecture. It makes existing AR applications better and faster, and will also enable new and exciting apps in markets thirsty for what AR capabilities have to offer.” – Bruno Uzzan, CEO and Co-Founder, Total Immersion

Availability
These SDKs are available today to developers and customers wanting to bring a higher quality, higher performing, lower power AR experience to mobile devices.

Visit metaio’s site to download the free SDK here: http://www.metaio.com/software/mobile-sdk/.

Visit Total Immersion’s site to download the free D’Fusion® SDK here: https://community.t-immersion.com and join Total Immersion’s developer community.

Source: TI Forges Ahead In Augmented Reality On Its OMAP Platform.

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Vuzix augmented reality Smart Glasses prototype hands-on (video) | Tablet PC Comparison

Posted on January 13, 2012 in Immersive by dulce303

vuzix

Remember those wicked holographic augmented reality glasses that DARPA was so hot to build? They’re almost here. Hiding out at Vuzix’s CES booth we found a functional prototype for its Smart Glasses industrial class monocular display — a special lens attached to a proprietary display driver that produces a bright, 1.4mm holographic picture for one of your peepers. Vuzix told us the lenses were the fruit of a DARPA project, and could allow soldiers involved in air-to-surface operations to track jets, check their ordinance and mark targets for destruction. The military / industrial monocle will go on sale in Q3 of 2012 for somewhere between $2500-3000.

Want to look a little more, well, normal while you’re augmenting your reality? You’re covered — or at least you will be in 2013. Not only will Vuzix’s consumer facing smart glasses offer you the same holographic heads-up technology that’ll power its military bound brother, it’ll cost you a bundle less, too: between $350-600. The unit we saw wasn’t final, but were told the final unit will be able to accept connections over HDMI, and may even be capable of displaying stereoscopic 3D content — you know, in case the real world wasn’t real enough. Hopefully, we’ll be able to tell you those fit next year. Ready to see how you’ll be gussying up reality in the future? Hit the break for our hands-on video coverage.


Vuzix augmented reality Smart Glasses prototype hands-on (video) | Tablet PC Comparison
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Joseph Volpe contributed to this report.

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