MR – refers to the merging of real and virtual worlds to produce new environments and visualisations where physical and digital objects co-exist and interact in real time. A mix of reality, augmented reality, augmented virtuality and virtual reality.
The Laster SeeThru is lightweight (just under 2 oz.) wireless augmented reality (AR) eyewear. When you wear the SeeThru, information about your surroundings pops up without disrupting your normal field of vision. The information you see changes depending on what you are seeing. For instance, if you’re looking at a mountain chain, information about each peak can pop up alongside the landscape as you take it in. This kind of contextual information gives you a better awareness of your surroundings. There’s no looking up or down at tiny screens in the corner of your glasses with the SeeThru. Look the world straight in the eye, and the SeeThru will support you, seamlessly.
The Laster SeeThru is the first genuine wireless augmented reality glasses device. Your smartphone acts as the SeeThru’s processor. The two devices connect wirelessly via Bluetooth.
The SeeThru offers unrivaled AR applications with a full patented optical see-through technology. Augmented reality contextual information is overlaid directly onto the object you’re looking at without any image distortion, thanks to the SeeThru’s transparent lens. Compare this with other AR devices, where contextual information is usually displayed on a separate intermediary screen after taking a separate video capture.
With up to 8 hours of battery life, the SeeThru is the best way to experience AR all the day. LASTER kept energy use low by using only Bluetooth to communicate with your smartphone to produce and transmit AR content. This architecture reduces not only the SeeThru’s energy use, but also its overall cost.
And to protect privacy, LASTER decided not to include a camera or recording capabilities in the SeeThru (no spy glasses here!). Instead, the SeeThru’s AR capabilities and tracking are supported by 10 built-in location and GPS sensors.
To provide all of that AR contextual information, LASTER has embedded the most accurate sensors on the market (3 gyroscopes, 3 accelerometers, 3 compasses), and use your Smartphone’s processor to determine your location and what you are seeing.
Innovega’s wearable transparent heads-up display, enabled by iOptik contact lens technology, delivers mega-pixel content with a panoramic field-of-view. This high-performance and stylish eyewear is perfectly suited for the enjoyment of immersive personal media. The first part of the video is a CGI compilation provided by CONNECT, San Diego and the second part is actual footage through our system.
iOptiks are contact lenses that enhance your normal vision by allowing you to view virtual and augmented reality images without the use of any bulky apparatus. Instead of oversized VR helmets, digital images are projected onto tiny displays in full color that sit very near to your eye.
iOptik lenses enhance your normal vision within the confines of your actual eye via the contact lens, the resulting effect allows for very real immersive 3-D large screen images.
Of course it isn’t just 3-D images that iOptiks can project. Innovega says that the applications for iOptiks go beyond simple movie viewing. While the micro-display can be occluded to allow for highly immersive 3-D images similar to what you would experience at the movies, it can also be used for 3-D gaming. You will even be able to utilize a “transparent display for augmented reality applications”.
iOptik Lens by Innovega were demonstrated at Innovega 2012. This contact lenses with nanotechnology that, when combined with a special set of glasses, allows one to focus close to read a heads-up display projected on the glasses, while seeing far. They can also be used for delivering full-field 3D or for 360 degree Gaming Experience.
In this video, Randall Sprague, CTO of Innovega, explains how this device works and potential applications.
Innovega Visualizing The Digital World.
2014 CES: Innovega Staff Wear Mega-pixel Panoramic Eyeglasses
Designers break media-bottleneck by using modern contact lenses
SEATTLE, WA., January 6, 2014 — Innovega Inc., developer of full field of view HUD eyeglasses, announced today that its staff will be wearing prototypes of its mega-pixel eyewear at its booth at 2014 CES. Steve Willey, Innovega CEO, explains, “at last year’s CES event we demonstrated new eyewear optics that offered to the wearer a clear and simultaneous view of both their personal digital media and of their immediate surroundings (http://youtu.be/-_sdoaemQ-k). The big news for 2014 is that our team has succeeded in advancing the platform from feasibility demonstration to wearable, contact lens-enabled, full-function, mega-pixel eyewear. Though 2013 represented an exciting launch of ‘wearable technology’ and ‘the Internet of things’, neither will gain traction without development of powerful user interfaces. Innovega staff will demonstrate our ability to fill this need by wearing the industry’s first rich-media eyeglasses at Booth # 70103 in the Venetian Hotel.”
The Innovega iOptik™ platform provides wearers a ‘virtual canvas’ on which any media can be viewed or application run. The prototypes will feature up to six times the number of pixels and forty-six times the screen size of mobile products that rely on designs limited by conventional optics. Our optics deliver games that are truly “immersive”, movies that mimic IMAX performance, a multi-tasking dashboard that incorporates five or more typical screens – all while simultaneously providing the wearer a safe and clear view of their environment.
Innovega provides second-generation components, core technology and reference designs that enable its OEM customers to develop new generations of high-performance, digital eyewear. Its novel iOptik™ architecture improves comfort and styling by removing all of bulky and heavy focusing optics from the eyewear. Its application of a modern soft contact lens yields an immediate panoramic field of view that enables immersive entertainment or benefits from multiple, active windows, simultaneous with a continuous view of the wearer’s real world. Innovega’s use of conventional, transparent and stylish eyeglasses eliminates the social barrier that traditional wearable displays have created. Innovega maintains offices in Seattle, WA. and in San Diego, CA.
Source: Innovega Inc. Contact: Steve Willey (425) 516-8175
Ever wished your computer could respond to your thoughts? Good news — it can. Get ready to leap into a new world with Tobii EyeX. Adding eye tracking to the action makes things fast, fun and totally intuitive. You control games like you’re in them. You zoom where you look. Text scrolls as you read. You are always in the right place.
Experience computer interaction with eye tracking by Tobii. This video shows some of the core interactions . And some experiences that are yet to be developed.
Tobii and SteelSeries team up to bring gamers the world’s first eye tracking gaming gear. Be first in creating the future of gaming with eye tracking.
Eye tracking increases the bandwidth between the gamer and the game, allowing gamers to do more at the same time, which also creates a richer gaming experience. Add an extra aiming mechanism, remove the interruption of the game play by creating easier access to menus and commands, or make games with complex controls easier to learn.
Production Design & Concept Artist: Ben Mauro – Design art work: K-Michel Parandi & Ben Mauro – Costume Production Design: Julien Richard
Dialogue: K-Michel Parandi & Jack Coulton
Music and Sound Design: Pascal Bonifay (AOC/BOC)
First Assistant Director: Etan Harwayne-Gidansky
Second Assistant Director: Ramde Serolf
Assistant Producer: Paul Jarret
Unit Production Manager: Adam Benlifer
Production Coordinator: Dann Ramirez
Director’s Assistant: Louis Papaloizou
Director Of Photography: Ray Flynn
Cast: Max Kaminsky NYPC: Justin Campbell – Parker: NYPC Chris Beetem – Bodyjacker: Nathan Owen – Young NYPC cop: Tommy Walker – NYPC hungry cop: Mike Falcon / Waitress: Kim Allen – Rami: Roberto Lopez
Thief: Louis Paploizou – MPF Narc: Toby Wilson
Camera Operators: K-Michel Parandi & Ray Flynn
First Assistant Camera: Violetta D’Agata
Second Assistant Camera: Christopher Bye
DIT: Drew Ravani & Stephen Dirkes
Aerial Photography: Marcin Nadolni & Toby Wilson
Steadicam: Amar Ioudarene
Editing Assistants: Max Smith & Tom Klane
Sound Design: Pascal Bonifay & Fabrice Smadja
Audio: AOC/BOC (M. Letaconnoux – S. Weinberg – L. Jokiel – B Mora – M. Singer)
Voice Talents: Kate Clark – Billy-Bob Thompson- Roberto Serrini – Kim Bonifay – Mia Bonifay
Storyboard: Andrew Wendel
Art Dept: Nick Tong – Brian Rzepka – Nola Denett – Nicole Eure
Wardrobe: Marina Lelchuk
VFX by Hectic Electric Amsterdam
VFX Producers: Mark Kubbinga & Patty Veestra
VFX Supervisor: Robbert Lubken
Post Production Services by Moon Dog Edit – New York, in Association with Violet Creative
Colorist: Blasé Theodore
Gaffer: Raina Oberlin
Best Boy Electric: Matt Kessler
Second Electric: Noah Chamis
Third Electric: Brendon Swift
Forth Electric: Albert Phaneuf
Driver / Swing: Rebekka Bjornosdottir
G&E Intern: Deanna Covello – Jack Buckley
Key Grip: Stratton Bailey
Best Boy Grip: Will Gottlieb
Third Grip: Adam Barbay
Forth Grip: Matt Garland
Rig Gaffer: David Duktus
Sound Department: Brian Flood – Oliver Rush
Stunt Coordinator: Roberto Lopez
Stunts: Luciano Acuna – Kenny Wong
Associate Producer: Ray Flynn
Production Assistants: Anthony Salvatori – Curtis Yarlborough – Victor Trejo – Christopher Duchene – Pierre Tissot – Grady Daub – Chelsea Moore – Angel Martinez – Ben Budde – Aldo Rodriguez – Chris Gautsh – Benjamin Budd – Angel Paredes
Drivers & Production Assistants: Patrick Chen – Mikhail Chernikov – Stewart Resmer – Alexander Bragg – Stephen Mitchell – Aido Rodriguez – Ryan Hawk
Still Photographer: Simon Briand
Special Thanks To: Channing Tatum – Reid Carolin – Sandy Morhouse – Rory Haines – Sohrab Noshirvani – Micah Sherman – Hoke Hokansen – Jill McDermid – Rafael Childress – Jon Darman – Brian Zingale – Remi Liebert
STREET ART & AUGMENTED REALITY BY GEC-ART & HUB09 GEC-ART and HUB09 Italian artist have created a new project combining Street Art and Augmented Reality. The HUB09‘s augmented reality app allows you to frame your smartphone with the street art in order to see her come to life in unexpected ways …. Interesting indeed!
New technology from Center of Nanotechnology and Molecular Materials holds promise in thermoelectrics
When Wake Forest graduate student Corey Hewitt (Ph.D. ’13) touches a two-inch square of black fabric, a meter goes berserk. Simply by touching a small piece of Power Felt – a promising new thermoelectric device developed by a team of researchers in the Center for Nanotechnology and Molecular Materials – he has converted his body heat into an electrical current.
Comprised of tiny carbon nanotubes locked up in flexible plastic fibers and made to feel like fabric, Power Felt uses temperature differences – room temperature versus body temperature, for instance – to create a charge.
“We waste a lot of energy in the form of heat. For example, recapturing a car’s energy waste could help improve fuel mileage and power the radio, air conditioning or navigation system,” Hewitt says. “Generally thermoelectrics are an underdeveloped technology for harvesting energy, yet there is so much opportunity.”
The research appears in the current issue of Nano Letters, a leading journal in nanotechnology. Potential uses for Power Felt include lining automobile seats to boost battery power and service electrical needs, insulating pipes or collecting heat under roof tiles to lower gas or electric bills, lining clothing or sports equipment to monitor performance, or wrapping IV or wound sites to better track patients’ medical needs.
“Imagine it in an emergency kit, wrapped around a flashlight, powering a weather radio, charging a prepaid cell phone,” says David Carroll, director of the Center for Nanotechnology and Molecular Materials and head of the team leading this research. “Literally, just by sitting on your phone, Power Felt could provide relief during power outages or accidents.”
Cost has prevented thermoelectrics from being used more widely in consumer products. Standard thermoelectric devices use a much more efficient compound called bismuth telluride to turn heat into power in products including mobile refrigerators and CPU coolers, but it can cost $1,000 per kilogram. Like silicon, researchers liken its affordability to demand in volume and think someday Power Felt would cost only $1 to add to a cell phone cover.
Currently Hewitt is evaluating several ways to add more nanotube layers and make them even thinner to boost the power output. Although there’s more work to do before Power Felt is ready for market, he says, “I imagine being able to make a jacket with a completely thermoelectric inside liner that gathers warmth from body heat, while the exterior remains cold from the outside temperature. If the Power Felt is efficient enough, you could potentially power an iPod, which would be great for distance runners. It’s pretty cool to think about, and it’s definitely within reach.” Currently Wake Forest is in talks with investors to produce Power Felt commercially.
If virtual reality creates a rich experience within a world that may not exist, then augmented reality (AR) creates a rich experience within the world that actually does. AR overlays relevant digital content on physical environments in real time so you can interact with them in ways that are more interesting and more powerful. Register now to hear how AR is creating cool new applications and exciting new business cases in areas ranging from consumer retail to travel to entertainment and more.
Read More: Digital Media SIG Event: Augmented Reality Gets Real | mitforumcambridge.org.
Google is working on a set of HUD, (heads-up display), glasses, they are now in prototype phase and will enable users to tap into Google’s cloud services through augmented reality. Here 9to5Google Explains…
They are in late prototype stages of wearable glasses that look like thick-rimmed glasses that “normal people” wear. However, these provide a display with a heads up computer interface. There are a few buttons on the arms of the glasses, but otherwise, they could be mistaken for normal glasses. Additionally, we are not sure of the technology being employed here, but it is likely a transparent LCD or AMOLED display such as the one demonstrated below: In addition, we have heard that this device is not an “Android peripheral” as the NYT stated. According to our source, it communicates directly with the Cloud over IP. Although, the “Google Goggles” could use a phone’s Internet connection, through Wi-Fi or a low power Bluetooth 4.0. The use-case is augmented reality that would tie into Google’s location services. A user can walk around with information popping up and into display -Terminator-style- based on preferences, location and Google’s information. Therefore, these things likely connect to the Internet and have GPS. They also likely run a version of Android.
Since then, we have learned much more regarding Google’s glasses…
Our tipster has now seen a prototype and said it looks something like Oakley Thumps (below). These glasses, we heard, have a front-facing camera used to gather information and could aid in augmented reality apps. It will also take pictures. The spied prototype has a flash —perhaps for help at night, or maybe it is just a way to take better photos. The camera is extremely small and likely only a few megapixels.
The heads up display (HUD) is only for one eye and on the side. It is not transparent nor does it have dual 3D configurations, as previously speculated.
One really cool bit: The navigation system currently used is a head tilting-to scroll and click. We are told it is very quick to learn and once the user is adept at navigation, it becomes second nature and almost indistinguishable to outside users.
(As an aside, I built a head mouse as a Masters Thesis project a few years back that used head tilts to navigate and control menus. I am ready to collect royalties!)
I/O on the glasses will also include voice input and output, and we are told the CPU/RAM/storage hardware is near the equivalent of a generation-old Android smartphone. As a guess, we would speculate something like 1GHz ARM A8, 256MB RAM and 8GB of storage? In any case, it will also function as a smartphone.
Perhaps most interesting is that Google is currently deciding on how it wants to release these glasses, even though the product is still a very long way from being finished. It is currently a secret with only a few geeky types knowing about it, and Google is apparently unsure if it will have mass-market appeal. Therefore, the company is considering making this a pilot program, somewhat like the Cr-48 Chromebooks last year.
Yes, Google might actually release this product as beta-pilot program to people outside of Google—and soon.
FYI Motorola’s got something cool in this area brewing as well.
Nike has fired the majority of the team responsible for its FuelBand fitness tracker according to a report from CNET today, which also claims that the company is jettisoning wearable hardware for good. An anonymous source says that roughly 55 employees were let go from Nike's Digital Sport hardware team, which covers industrial design and engineering for wearables.