Archive for the ‘Immersive’ Category
The Laster SeeThru is lightweight (just under 2 oz.) wireless augmented reality (AR) eyewear. When you wear the SeeThru, information about your surroundings pops up without disrupting your normal field of vision. The information you see changes depending on what you are seeing. For instance, if you’re looking at a mountain chain, information about each peak can pop up alongside the landscape as you take it in. This kind of contextual information gives you a better awareness of your surroundings. There’s no looking up or down at tiny screens in the corner of your glasses with the SeeThru. Look the world straight in the eye, and the SeeThru will support you, seamlessly.
The Laster SeeThru is the first genuine wireless augmented reality glasses device. Your smartphone acts as the SeeThru’s processor. The two devices connect wirelessly via Bluetooth.
The SeeThru offers unrivaled AR applications with a full patented optical see-through technology. Augmented reality contextual information is overlaid directly onto the object you’re looking at without any image distortion, thanks to the SeeThru’s transparent lens. Compare this with other AR devices, where contextual information is usually displayed on a separate intermediary screen after taking a separate video capture.
With up to 8 hours of battery life, the SeeThru is the best way to experience AR all the day. LASTER kept energy use low by using only Bluetooth to communicate with your smartphone to produce and transmit AR content. This architecture reduces not only the SeeThru’s energy use, but also its overall cost.
And to protect privacy, LASTER decided not to include a camera or recording capabilities in the SeeThru (no spy glasses here!). Instead, the SeeThru’s AR capabilities and tracking are supported by 10 built-in location and GPS sensors.
To provide all of that AR contextual information, LASTER has embedded the most accurate sensors on the market (3 gyroscopes, 3 accelerometers, 3 compasses), and use your Smartphone’s processor to determine your location and what you are seeing.
Get It On Kickstarter! http://kck.st/19tDbMV
Innovega’s wearable transparent heads-up display, enabled by iOptik contact lens technology, delivers mega-pixel content with a panoramic field-of-view. This high-performance and stylish eyewear is perfectly suited for the enjoyment of immersive personal media. The first part of the video is a CGI compilation provided by CONNECT, San Diego and the second part is actual footage through our system.
iOptiks are contact lenses that enhance your normal vision by allowing you to view virtual and augmented reality images without the use of any bulky apparatus. Instead of oversized VR helmets, digital images are projected onto tiny displays in full color that sit very near to your eye.
iOptik lenses enhance your normal vision within the confines of your actual eye via the contact lens, the resulting effect allows for very real immersive 3-D large screen images.
Of course it isn’t just 3-D images that iOptiks can project. Innovega says that the applications for iOptiks go beyond simple movie viewing. While the micro-display can be occluded to allow for highly immersive 3-D images similar to what you would experience at the movies, it can also be used for 3-D gaming. You will even be able to utilize a “transparent display for augmented reality applications”.
iOptik Lens by Innovega were demonstrated at Innovega 2012. This contact lenses with nanotechnology that, when combined with a special set of glasses, allows one to focus close to read a heads-up display projected on the glasses, while seeing far. They can also be used for delivering full-field 3D or for 360 degree Gaming Experience.
In this video, Randall Sprague, CTO of Innovega, explains how this device works and potential applications.
2014 CES: Innovega Staff Wear Mega-pixel Panoramic Eyeglasses
Designers break media-bottleneck by using modern contact lenses
SEATTLE, WA., January 6, 2014 — Innovega Inc., developer of full field of view HUD eyeglasses, announced today that its staff will be wearing prototypes of its mega-pixel eyewear at its booth at 2014 CES. Steve Willey, Innovega CEO, explains, “at last year’s CES event we demonstrated new eyewear optics that offered to the wearer a clear and simultaneous view of both their personal digital media and of their immediate surroundings (http://youtu.be/-_sdoaemQ-k). The big news for 2014 is that our team has succeeded in advancing the platform from feasibility demonstration to wearable, contact lens-enabled, full-function, mega-pixel eyewear. Though 2013 represented an exciting launch of ‘wearable technology’ and ‘the Internet of things’, neither will gain traction without development of powerful user interfaces. Innovega staff will demonstrate our ability to fill this need by wearing the industry’s first rich-media eyeglasses at Booth # 70103 in the Venetian Hotel.”
The Innovega iOptik™ platform provides wearers a ‘virtual canvas’ on which any media can be viewed or application run. The prototypes will feature up to six times the number of pixels and forty-six times the screen size of mobile products that rely on designs limited by conventional optics. Our optics deliver games that are truly “immersive”, movies that mimic IMAX performance, a multi-tasking dashboard that incorporates five or more typical screens – all while simultaneously providing the wearer a safe and clear view of their environment.
Innovega provides second-generation components, core technology and reference designs that enable its OEM customers to develop new generations of high-performance, digital eyewear. Its novel iOptik™ architecture improves comfort and styling by removing all of bulky and heavy focusing optics from the eyewear. Its application of a modern soft contact lens yields an immediate panoramic field of view that enables immersive entertainment or benefits from multiple, active windows, simultaneous with a continuous view of the wearer’s real world. Innovega’s use of conventional, transparent and stylish eyeglasses eliminates the social barrier that traditional wearable displays have created. Innovega maintains offices in Seattle, WA. and in San Diego, CA.
Source: Innovega Inc. Contact: Steve Willey (425) 516-8175
Ever wished your computer could respond to your thoughts? Good news — it can. Get ready to leap into a new world with Tobii EyeX. Adding eye tracking to the action makes things fast, fun and totally intuitive. You control games like you’re in them. You zoom where you look. Text scrolls as you read. You are always in the right place.
Experience computer interaction with eye tracking by Tobii. This video shows some of the core interactions . And some experiences that are yet to be developed.
Tobii and SteelSeries team up to bring gamers the world’s first eye tracking gaming gear. Be first in creating the future of gaming with eye tracking.
Eye tracking increases the bandwidth between the gamer and the game, allowing gamers to do more at the same time, which also creates a richer gaming experience. Add an extra aiming mechanism, remove the interruption of the game play by creating easier access to menus and commands, or make games with complex controls easier to learn.
Get the Tobii EyeX dev kit now. http://www.tobii.com/en/eye-experienc…
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Google is working on a set of HUD, (heads-up display), glasses, they are now in prototype phase and will enable users to tap into Google’s cloud services through augmented reality. Here 9to5Google Explains…
We detailed the first information about the Google [x] Glasses project in December.
They are in late prototype stages of wearable glasses that look like thick-rimmed glasses that “normal people” wear. However, these provide a display with a heads up computer interface. There are a few buttons on the arms of the glasses, but otherwise, they could be mistaken for normal glasses. Additionally, we are not sure of the technology being employed here, but it is likely a transparent LCD or AMOLED display such as the one demonstrated below: In addition, we have heard that this device is not an “Android peripheral” as the NYT stated. According to our source, it communicates directly with the Cloud over IP. Although, the “Google Goggles” could use a phone’s Internet connection, through Wi-Fi or a low power Bluetooth 4.0. The use-case is augmented reality that would tie into Google’s location services. A user can walk around with information popping up and into display -Terminator-style- based on preferences, location and Google’s information. Therefore, these things likely connect to the Internet and have GPS. They also likely run a version of Android.
Since then, we have learned much more regarding Google’s glasses…
Our tipster has now seen a prototype and said it looks something like Oakley Thumps (below). These glasses, we heard, have a front-facing camera used to gather information and could aid in augmented reality apps. It will also take pictures. The spied prototype has a flash —perhaps for help at night, or maybe it is just a way to take better photos. The camera is extremely small and likely only a few megapixels.
The heads up display (HUD) is only for one eye and on the side. It is not transparent nor does it have dual 3D configurations, as previously speculated.
One really cool bit: The navigation system currently used is a head tilting-to scroll and click. We are told it is very quick to learn and once the user is adept at navigation, it becomes second nature and almost indistinguishable to outside users.
(As an aside, I built a head mouse as a Masters Thesis project a few years back that used head tilts to navigate and control menus. I am ready to collect royalties!)
I/O on the glasses will also include voice input and output, and we are told the CPU/RAM/storage hardware is near the equivalent of a generation-old Android smartphone. As a guess, we would speculate something like 1GHz ARM A8, 256MB RAM and 8GB of storage? In any case, it will also function as a smartphone.
Perhaps most interesting is that Google is currently deciding on how it wants to release these glasses, even though the product is still a very long way from being finished. It is currently a secret with only a few geeky types knowing about it, and Google is apparently unsure if it will have mass-market appeal. Therefore, the company is considering making this a pilot program, somewhat like the Cr-48 Chromebooks last year.
Yes, Google might actually release this product as beta-pilot program to people outside of Google—and soon.
FYI Motorola’s got something cool in this area brewing as well.
Another quick hack using the Kinect beta SDK and my new Windows Phone (which is great!). What you see is a simple game engine utilizing the pseudo-holographic effect from my other videos. A Kinect “sees” the position of the viewer and the 3D engine adjusts the image accordingly to give the illusion of a real 3D object. The 3D engine supports anaglyph 3D (red/cyan glasses) for a better effect in real life. A simple WP7 app controls the application and the helicopter using the accelerometers of the phone. (Source — If you like it, check out my other videos. Thanks for watching! )
Turns out, when a one millimeter square membrane of gallium arsenide is placed parallel to a mirror in a vacuum chamber and bombarded with a laser beam, an optical resonator is created between them that oscillates the membrane. As the distance between the gallium arsenide and the mirror changes, so do the membrane's oscillations. And, at a certain frequency, the membrane is cooled to minus 269 degrees Celsius -- despite the fact that the membrane itself is being heated by the laser. So, lasers can both heat things up and cool them down simultaneously, and if that confuses you as much as it does us, feel free to dig into the science behind this paradoxical bit of research at the source below. In other news, left is right, up is down, and Eli Manning is a beloved folk hero to all Bostonians.Permalink | | Email this | Comments
Pico projectors are an easy way to increase the screen real estate of your mobile phone, but what if you'd rather not carry one around in your pocket or bulk up your phone's slim profile with a slip on solution? Well, a team of intrepid researchers may have come up with an elegant solution to your problem that can work with any smartphone and external display: virtual projection. The system works by using a central server that constantly takes screenshots of the external display and compares them with the images from the phone's camera to track its location. It then replicates what's on the handset's screen, while allowing you to add multiple image windows and position and rotate them as you see fit. Additionally, multiple users can collaborate and virtually project pictures or videos onscreen at the same time. Intrigued? See it in action for yourself in the video after the break. Continue reading... Researchers turn your smartphone into a virtual projector
Researchers turn your smartphone into a virtual projector originally appeared on Engadget on Sun, 22 Jan 2012 12:37:00 EDT. Please see our terms for use of feeds.
Remember those wicked holographic augmented reality glasses that DARPA was so hot to build? They’re almost here. Hiding out at Vuzix’s CES booth we found a functional prototype for its Smart Glasses industrial class monocular display — a special lens attached to a proprietary display driver that produces a bright, 1.4mm holographic picture for one of your peepers. Vuzix told us the lenses were the fruit of a DARPA project, and could allow soldiers involved in air-to-surface operations to track jets, check their ordinance and mark targets for destruction. The military / industrial monocle will go on sale in Q3 of 2012 for somewhere between $2500-3000.
Want to look a little more, well, normal while you’re augmenting your reality? You’re covered — or at least you will be in 2013. Not only will Vuzix’s consumer facing smart glasses offer you the same holographic heads-up technology that’ll power its military bound brother, it’ll cost you a bundle less, too: between $350-600. The unit we saw wasn’t final, but were told the final unit will be able to accept connections over HDMI, and may even be capable of displaying stereoscopic 3D content — you know, in case the real world wasn’t real enough. Hopefully, we’ll be able to tell you those fit next year. Ready to see how you’ll be gussying up reality in the future? Hit the break for our hands-on video coverage.
Vuzix augmented reality Smart Glasses prototype hands-on (video) | Tablet PC Comparison.
Joseph Volpe contributed to this report.
An omnidirectional treadmill, or ODT, is a device that allows a person to perform locomotive motion in any direction. The ability to move in any direction is how these treadmills differ from their basic counterparts (that permit only unidirectional locomotion). Omnidirectional treadmills are employed in immersive virtual environment implementations to allow unencumbered movement within the virtual space through user self-motion.
Mr. Beam created a unique physical 3D video mapping experience by turning a white living room into a spacious 360° projection area. This technique allowed us to take control of all colors, patterns and textures of the furniture, wallpapers and carpet. All done with 2 projectors… Check It Out!
If you travel a lot, leaving a few odds and ends behind in your hotel room can add up quickly. Leaving a phone or laptop charger behind is not only expensive; it can leave you with a dead battery on the road. The Perch is an unobtrusive little gadget that sits – or rather, perches – between the wall outlet and your charger. When you unplug your mobile device from the charger and get ready to leave, the Perch starts emitting a little chirping sound to remind you to unplug and pack your charger.
Developed by a company called Loss Prevention Services, Perch is intended to reduce the environmental and financial toll caused by the manufacture of replacement chargers. If fewer chargers are left behind, fewer new chargers will have to be purchased. With a planned price point of under $10, the Perch seems like a sound investment – particularly when new phone chargers can cost around $30. The product is set to debut at CES 2012.
[ Filed under Phones & Mobile & in the Gadgets category ]
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Personal submersible vehicles seem to be the next big thing, but so far they’ve been limited by the specialized propulsion systems that can be used in underwater conditions. The SeaBird has no such limitations, being tethered to a vessel on the surface by a cable up to 400 feet long. Its top speed is an impressive 25 MPH, which only sounds a bit slow until you realize that the top speeds of the independently-propelled submersibles are less than 10 MPH.
The vehicle drives kind of like something out of a video game, with a side-mounted joystick and a control system that makes it capable of dizzying barrel rolls and incredibly steep climbs and dives. The external portion of the sub is robust enough to withstand depths up to 150 feet and a crumple zone protects the pressurized cabin in the case of an underwater collision. If the towing line between the SeaBird and the surface vessel is ever disconnected, the SeaBird will bob harmlessly to the surface.
The first model that will be released will be a 21.5-foot two-seater. Thanks to the absence of a dedicated propulsion system the SeaBird will be comparatively cheaper than other personal submersibles…but you’ll have to supply the surface vessel, of course. The $210,000 price tag includes training for one pilot and the company is currently taking orders. Maybe the price is a little steep for the average person, but for a company setting up unique underwater tours the SeaBird could offer customers a one-of-a-kind underwater experience.
[ Filed under Transportation & in the Concept Vehicles category ]
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Creating an instant, mutually understandable communication link between hearing people and the hearing-impaired world is a lofty goal that is actually more challenging than one might think. There are plenty of hearing impaired people who have never learned sign language, and asking a hearing-impaired person to simply write down his thoughts presents many limitations. The Texting Glove invented by Google developers Oleg Imanilov, Tomer Daniel and Zvika Markfeld might be the simple yet sophisticated link between the hearing and non-hearing worlds.
The gesture-sensing glove instantly translates sign language into text through an Android phone. It is equipped with an accelerometer, finger sensors, a gyroscope and Lilypad Arduino to interpret hand signals. Although the current iteration only allows for the interpretation to run through an Android phone, the concept is incredibly promising. It could be used for a variety of applications, including live translation of sign language speeches before a crowd without the need for a human interpreter.
[ Filed under Technology & in the Cybernetics category ]
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Rohan Marley and the Marley Clan have starting a new electric line of eco-friendly headphones, earbuds, docking stations, speakers and boom boxes under the brand name The House of Marley, and they are set to hit retail stores in the second quarter of 2011. The audio products are made from sustainable materials, including hemp, aluminum, leather and wood.
Microsoft’s Kinent: Opening the door to Natural Computing.
The Kinect is a “controller-free gaming and entertainment experience” by Microsoft for the Xbox 360 video game platform, and may later be supported by PCs via Windows 8. Based around a webcam-style add-on peripheral for the Xbox 360 console, it enables users to control and interact with the Xbox 360 without the need to touch a game controller, through a natural user interface using gestures and spoken commands. The Kinect is aimed at broadening the Xbox 360’s audience beyond its typical gamer base. It’s is based on software technology that interprets 3D scene information from a continuously-projected infrared structured light. This 3D scanner system is called Light Coding, employing a variant of image-based 3D reconstruction. The Kinect sensor is a horizontal bar connected to a small base with a motorized pivot and is designed to be positioned lengthwise above or below the video display. The device features an “RGB camera, depth sensor and multi-array microphone running proprietary software”, which provide full-body 3D motion capture, facial recognition and voice recognition capabilities. The Kinect sensor’s microphone array enables the Xbox 360 to conduct acoustic source localization and ambient noise suppression, allowing for things such as headset-free party chat over Xbox Live.
Some developers around the world have hacked The Kinect to work with systems other than the Xbox, and are using it in ways that prove this device to be one of the most important inventions of the 21st Century. Check out Kinect Hacks and Open Kinect for more deals, but some are using it to control robots, invisible keyboards, shadow puppets, augmented x-ray machines, and this exciting and curious Body Dysmorphic technique.
If you have not purchased the Kinect I would say go out and get one! It will change the way you think about computing.
In third place Elements Modular Kitchen, an adaptive modular shelving unit that combines cooking, refrigerating, air conditioning and lighting into one wall-mounted appliance. Designer Matthew Gilbride envisions the installation of multiple units in entirely customizable arrangements, appointing refrigerator and stove-top space with the press of a button. Powered by wireless technology, each unit
An exercise into the extreme conditions of TIGHT SPACE, now a global phenomenon, in the context of high-intensity living in hyper-urbanized environments. An experiment in putting all the essential and unexpected activities into this compact space without compromise. On smart use of resources, be it space, time or materials. On convenience and efficiency optimized by this compact living. | Blurring the boundaries between the building envelopes and furniture. A